Thursday, January 21, 2016

hOI Everyone!

I'm Tyler and I am coming to college for animation and graphic design. As I already have done freelance jobs (just finished a huge one... so relived now) I can't wait to learn more about everything graphic and in the future, hope to get a job in the animation field.
Expect lots of rambling on all things video, graphics, photographic, and anything CGI because that is all I talk  and read about at home. Along with that, don't feel bad if you don't get my obscure and hard references to shows, animations and games...

Below is a 3D animation project that I have been working on, and if anyone wants the details on how/what I used, you can read on below!




So, The main program that I use is called Autodesk Maya- which is one of the most popular programs for animation and creating assets for games. I modeled everything, created textures myself in Photoshop at high resolutions (Even though you only see a grid of 16 pixels. When I rendered it all out, I used Pixar's renderman v20.6 with the RIS renderer. The compositing and color-grading was done in post in After effects (although I am getting into Adobe speedgrade recently). the original image was rendered at a resolution of 2.5k, but scaled it down when I posted it online

1 comment: